Breaking into and Surviving a Career in Game Development

Keith Fuller

Tuesday, 17 Feb 2015 at 8:00 pm – Sun Room, Memorial Union

Keith Fuller has more than fifteen years of experience in the game design industry as a developer, project manager, producer and now consultant. He will share what it means to be a professional game developer and the perks and pitfalls of the industry culture. Fuller began his video game career programming his Atari home computer in grade school, and many years later graduated from the University of Wisconsin-Milwaukee with a computer science degree, landing a job with a small game company before joining Raven Software. Some of the games he has contributed to include: Call of Duty: Black Ops, Wolfenstein, Singularity, X-Men Legends, Quake 4, and Star Trek: Voyager - Elite Force. He is also the author of Beyond Critical, a collection of research, observations, and recommendations designed to improve leadership in the field.

Cosponsored By:
  • Computer Science
  • Iowa State Game Development Club
  • Software Engineering Program
  • Committee on Lectures (funded by Student Government)

Stay for the entire event, including the brief question-and-answer session that follows the formal presentation. Most events run 75 minutes.

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Lecture Etiquette

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