Spelling It Out: The Communication Roles of a Game Designer

Nathan Sumsion

Wednesday, 20 Apr 2011 at 7:00 pm – Great Hall, Memorial Union

Nathan Sumsion is a senior game designer at Avalanche-Disney Interactive Studios. Most recently, he was senior designer on Toy Story 3 for Xbox 360, PlayStation 3 and Wii, released in summer 2010, and on Meet the Robinsons for PlayStation 2, GameCube, Wii and Xbox 360, released in spring 2007. He also taught Game Design Process and Visual Interface Design in the game design program at ITT Tech in Salt Lake City. Sumsion will be the primary judge for the ISU Game Development Competition, funded by a Motorola Foundation grant. The teams will display their work in the Great Hall throughout the day, with the awards announced following Mr. Sumsion's lecture.
Communicating your design ideas is fundamentally one of the most important roles of the game designer. Not only do you have to communicate the design of a game to a publisher and their marketing teams, but you have to communicate the design to the development team creating the game and communicate the rules to the player who is trying to play it. Sumsion will talk about the different needs of each group and finding effective ways to address those needs to successfully design, develop, market, sell and play video games.

For more information on the Iowa State University Game Development Competition, click here.

Cosponsored By:
  • College of Design
  • Computer Science
  • Motorola Foundation
  • Committee on Lectures (funded by Student Government)

Stay for the entire event, including the brief question-and-answer session that follows the formal presentation. Most events run 75 minutes.

Sign-ins are after the event concludes. For lectures in the Memorial Union, go to the information desk in the Main Lounge. In other academic buildings, look for signage outside the auditorium.

Lecture Etiquette

  • Stay for the entire lecture and the brief audience Q&A. If a student needs to leave early, he or she should sit near the back and exit discreetly.
  • Do not bring food or uncovered drinks into the lecture.
  • Check with Lectures staff before taking photographs or recording any portion of the event. There are often restrictions. Cell phones, tablets and laptops may be used to take notes or for class assignments.
  • Keep questions or comments brief and concise to allow as many as possible.